It costs money to buy all those systems and games to learn how to play and gain the background knowledge that gaming culture so often demands of its members. The games we play, and the products that accompany them, are habitually associated with a specific caricature: that of the young, middle-class enthusiast. The barriers attributed to gaming involve more than the language, and periodically one notices the class barriers that make gaming culture inaccessible to certain fragments of society. It isn't just those who occupy spaces within the layered “gamer” identity that bristle at the novices, but the enterprise itself has grown more focused on those who have made gaming language a central component of their lives. Gaming subculture is often not inviting to those unfamiliar with the basic framework of the industry.
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